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Work Auras
PalMods
01 / Carrier roster

Electricity aura carriers

Keep one in your base to lift every other electricity worker by one rank. The carrier itself is not boosted.

02 / Stage planner

Stage-ready Electricity base crew

Choose a progression stage for a data-backed starting crew. The bright badge shows each worker's suitability after the aura is applied; adjust the roster for your base layout and other jobs.

End gameevery pal, including breeding-only

03 / System rules

How Electricity auras work in 1.0

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FAQ

Frequently asked questions

What gives +1 Electricity work suitability in Palworld 1.0?

Puffolt carries the Electricity Aura partner skill, which adds +1 Electricity suitability rank to every other pal working in your base. In 1.0 this applies from the base whether or not the carrier is your active partner.

Does the Electricity Aura stack?

No. Work suitability auras do not stack, so keeping two Electricity aura carriers in the same base still only grants +1 rank. Run a single carrier and fill the rest of the base with dedicated Electricity workers.

What does an end-game Electricity aura crew look like in Palworld 1.0?

A data-backed starting crew pairs Puffolt for the aura with Orserk, Dynamoff, Solmora Lux and Fenglope Lux. The aura lifts each worker by +1 rank. Condensation is separate: each rank-up raises one of that Pal's suitability levels, and maximum rank raises all of them, up to the 10-level ceiling.

What is a practical early game Electricity base crew?

Run Puffolt for the +1 aura and back it with Univolt, Jolthog and Sparkit. Every member of this crew is wild-catchable by level 20.