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Mutation Lab
PalMods

Mutation and Cake Lab

Compare every 1.0 breeding cake, mutation attempts, parent-passive inheritance, and two-egg batch throughput using constants verified directly from the client data.

Need the mechanic before the calculator? Read the mutated eggs, cakes, and odds guide.

Step 1: Choose the standard child target

Pick the ordinary breeding result you are planning around. It does not change the odds and is not a mutation-species prediction; it only checks the standard result for your parents and links the full breeding guide.

Step 2: Who are the parents?

Choose the two pals you will breed. Their fixed species passives seed the pool in step 3, and the breeding solver checks their standard child.

Pick both parents to see the pal they produce.

Step 3: Build the passive pool

The picker contains all 115 player-facing traits in the current passive table. Parent fixed passives are already in the pool; add every other trait your actual parents carry so the inherited-set estimate matches your setup.

Step 4: Choose the passives you want

Mark the passives you actually want on the child. The odds panel shows how likely they all land and how many eggs that takes.

0/4

Add passives in step 3 (or pick parents that carry them) to start.

Step 5: Cake bonus

1.0 client verified

Choose the cake used for each breeding batch. Each option below explains exactly what changes for the resulting egg or eggs.

Egg odds

Standard Cake
Mutation per egg
1.00%
100
Mean eggs
69
Median eggs
230
P90 eggs

Choose passives in step 4 to add the inherited-set estimate.

Mutation-only traits (5)

Build 24088745 sets the mutation talent minimum to 90 and the initial internal rank to 3. Its exact native species-selection routine is not present in the tables, so this page does not predict a mutation egg's species or assume it matches the standard child.

  • Mutation exclusive
    Babysitter
    While at a base, increases egg production speed by +30% and incubation speed by +30% for Pals assigned to a Breeding Farm.
  • Mutation exclusive
    Heavily Armored
    Immune to Explosion Damage
  • Mutation exclusive
    Idiosyncratic
    Pal and Player Auto Health Regeneration Rate +50% Defense +25% Immune to Poison Damage Immune to Burn Damage
  • Mutation exclusive
    Immortality
    Life Steal +5% Pal Auto Health Regeneration Rate +100% Attack +15%
  • Mutation exclusive
    Skymarcher
    Mounted Jump Count +2

Cake comparison

Choose passives to compare inherited sets; mutation rates are already live.

CakeMutation / eggMean mutation batchesInherited set / eggMean passive batches
Standard Cake1.00%100
Mushroom Cake1.00%100
Vegetable Cake1.00%50
Extravagant Vegetable Cake3.00%33
Special Cake1.00%100

Parent-passive odds use the native 40% / 30% / 20% / 10% inheritance roll for one through four slots. Special Cake overrides that roll to four. Random extra passives are excluded, so inherited-set odds are lower bounds. Mutation odds stay separate because the recovered data does not establish an independent combined event.

FAQ

Frequently asked questions

How do mutations work when breeding in Palworld?

Every produced egg has a 1% base mutation chance. Extravagant Vegetable Cake adds 2 percentage points, raising that egg to 3%. The 1.0 client sets the mutation talent minimum to 90 and its initial internal rank to 3. The exact native species-selection routine is not exposed in the tables, so this tool does not predict which species a mutation egg will hatch.

What do breeding cakes do?

Mushroom Cake adds 1–5 talent points to the offspring roll. Vegetable Cake produces two eggs per batch. Extravagant Vegetable Cake adds the same 1–5 talent bonus and raises mutation chance from 1% to 3%. Special Cake forces the child’s parent-passive inheritance count to four, or all available passives when the pool is smaller.

How are passive skills passed to a bred pal?

The normal inheritance roll chooses one, two, three, or four parent passives with 40%, 30%, 20%, and 10% probability. It then chooses that many from the unique combined parent pool. Special Cake overrides the count to four. Duplicate passives on both parents do not create extra entries in the pool.

Which passive skills are mutation traits in Palworld 1.0?

The current passive table marks five traits with AddMutationPal: Babysitter, Heavily Armored, Idiosyncratic, Immortality, and Skymarcher. The simulator exposes all five in its complete parent-passive picker.

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