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Early-Game Pals
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Early gamePalworld 1.017 pals ranked

Best Early Game Pals in Palworld 1.0

Updated

A good early roster is not the rarest pals, it is the ones that remove your biggest bottlenecks: carry weight, damage against the first bosses, and workers to keep your base running. Every pick below is catchable in roughly the first levels, and each one is grounded in the real 1.0 data, with where to catch it, what it does, and why it earns a slot.

A practical first loop

Fix the next bottleneck, then move on

Start with one carry, fire, or capture-supply fix. Add a base worker when a queue stalls, and craft a saddle only when travel is the thing slowing the run down. The picks below are ordered within each job, but they are not a universal tier list.

Party: carry weight or matchup damage
Base: staff the queue that is waiting
Travel: craft one saddle for the route ahead
Combat

Add damage when the matchup asks for it

Daedream and Hoocrates form a Dark-party plan; Chillet is an Alpha reward with a mounted Dragon conversion; Depresso is simply flexible. The right pick depends on the fight and the party slots you are willing to spend.

Daedream

dark

An extra attacker for a dedicated party slot

Wild Lv 4-16
Handiwork1Gathering1Transport1
Partner skill
Dream Chaser

While in party, appears near the player. Attacks hostile enemies with Dark magic bullets. These bullets will not reduce the target's Health below 1.

Daedream becomes a useful early combat plan after you unlock its Necklace. The gear makes every Daedream in your party appear beside you and fire Dark bullets while you fight, and those bullets cannot reduce a target below 1 HP. It is strongest when you are willing to dedicate multiple party slots to the same idea, not as a free upgrade to every team.

Hoocrates

dark

A Dark-party support slot

Wild Lv 4-22
Gathering1
Partner skill
Dark Knowledge

While in party, increases Attack of Dark Pals by 15%. (Does not stack)

Hoocrates is a deliberate support pick: its partner skill raises Dark Pal attack by 15% and does not stack. Bring one when the rest of the party is already Dark-heavy, especially a Daedream-focused party; otherwise its Gathering 1 is only a small base bonus.

Depresso

dark

A low-friction generalist

Wild Lv 4-24
Handiwork1Mining1Transport1Ranch1
Partner skill
Caffeine Inoculation

When activated, Depresso chugs an entire energy drink, increasing its Movement Speed and Work Speed by 100%. Sometimes drops Venom Gland when assigned to Ranch.

Depresso is easy to find in the early wild levels and fills several practical gaps: Handiwork 1, Mining 1, Transporting 1 and Ranch 1. Use it as a flexible base worker or spare fighter while you wait for specialists; it does not need to be a permanent party pick.

Chillet

icedragon

An Alpha 11 mount with Dragon attacks

Alpha Lv 11Rideable
Cooling2Gathering1
Partner skill
Wriggling Weasel

Can be ridden. While mounted, changes the player’s attack type to Dragon and increases Attack by 5%.

Chillet is the early Alpha encounter worth planning around. The level-11 boss gives you a rideable Ice/Dragon Pal; while mounted, its partner skill changes the player's attacks to Dragon and adds 5% attack. Take it when that matchup or the mount matters, rather than treating the Alpha as mandatory before your party is ready.

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Base

Fill the first base before specializing

Use these workers to keep queues moving while your first Palbox is still changing. Planting, Watering, Handiwork, Transporting, Mining and Ranch output are more useful early than chasing a perfect late-game roster.

Lifmunk

grass

The first broad worker

Wild Lv 1-14
Planting1Handiwork1Gathering1Lumbering1
Partner skill
Lifmunk Recoil

When activated, leaps onto the player's head and uses a submachine gun to follows up player attacks.

Lifmunk is a useful first-base generalist: Planting, Handiwork, Gathering, Lumbering and Medicine Production are all level 1 in the 1.0 data. Assign it to the job currently blocking your queue; medicine production helps craft remedies, but it is not an automatic healing effect.

Pengullet

waterice

Watering plus a rocket

Wild Lv 2-41
Watering1Handiwork1Cooling1Transport1
Partner skill
Pengullet Launcher

When activated, the player equips a Rocket Launcher to fire Pengullet as ammunition. Pengullet explodes on impact and is incapacitated.

Pengullet is an early four-job utility Pal: Watering, Handiwork, Cooling and Transporting are all level 1. Its partner skill turns it into a rocket projectile for burst damage, but the launch incapacitates Pengullet, so keep it as a deliberate emergency button rather than your default opener.

Tanzee

grass

The first flexible base slot

Wild Lv 4-12
Planting1Handiwork1Gathering1Lumbering1
Partner skill
Cheery Rifle

When activated, Tanzee will mercilessly fire an assault rifle at nearby enemies for a limited time.

Tanzee is available early and spreads level-1 coverage across Planting, Handiwork, Gathering, Lumbering and Transporting. It is a good “fill the empty station” worker while your first base is still changing shape, not a reason to stop looking for a focused specialist.

Fuddler

ground

Early mining muscle

Wild Lv 5-38
Handiwork1Mining1Transport1
Partner skill
Mining Assistance

While in party, improves player mining efficiency by 30% and reduces Stone weight by 80%. (Does not stack)

Fuddler brings Mining 1 to the base from a level-5 wild catch and also covers Handiwork and Transporting. Its party skill improves mining efficiency and reduces Stone weight, so use it when ore trips are the bottleneck; do not confuse that party bonus with a higher base Mining rank.

Mau

dark

Prints gold on a ranch

Wild Lv 5-15
Gathering1Ranch1
Partner skill
Gold Digger

Sometimes digs up Gold Coin when assigned to Ranch.

Mau turns a Ranch slot into a small income stream: its partner skill sometimes digs up Gold Coins. Use it when merchant purchases or purchased materials are slowing you down. Gold does not replace Technology Points, so keep Mau in the economy lane rather than treating it as progression XP.

Caprity

grass

Berries and planting

Wild Lv 6-28
Planting2Ranch1
Partner skill
Berry Picker

Sometimes drops Red Berries from its back when assigned to Ranch. While in party, restores 100 Pal’s Hunger to the Pal with the lowest Hunger every 5 minutes. (Does not stack)

Caprity is the early crop specialist: Planting 2, Ranch 1, and a partner skill that sometimes drops Red Berries from the Ranch. In the party it restores hunger to the hungriest Pal on a five-minute cooldown, so it supports a food loop without pretending to replace a plantation or feed system.

Mount

Choose one travel route

You do not need four saddles at once. Rushoar is the cheap stone option, Melpaca is the ranch option, Direhowl is the fast ground option, and Eikthyrdeer is the double-jump investment.

Eikthyrdeer

neutral

Double jump and lumbering

Wild Lv 6-13Rideable
Lumbering2
Partner skill
Guardian of the Forest

Can be ridden. Can perform a double jump while mounted and increases lumbering efficiency by 220%.

Eikthyrdeer earns its saddle when vertical traversal is the next bottleneck. It can double-jump while mounted and carries Lumbering 2, so a second copy can keep a Logging Site productive. The saddle is a more involved early craft than Rushoar or Melpaca, so do not rush it just because it is rideable.

Direhowl

neutral

The fast early ground mount

Wild Lv 6-14Rideable
Gathering1
Partner skill
Direhowl Rider

Can be ridden. Moves slightly faster than most mounts.

Direhowl is a level-6 wild catch with a rideable partner skill that moves slightly faster than most mounts. It also has Gathering 1, so it can stay useful at the base after a faster or more specialized ride replaces it.

Melpaca

neutral

A ride that also makes wool

Wild Lv 5-17Rideable
Ranch2
Partner skill
Pacapaca Wool

Can be ridden. While in party, increases Kingpaca's Defense and Movement Speed. Sometimes drops Wool when assigned to Ranch.

Melpaca is an accessible ride with Ranch 2. Assigned to a Ranch, its partner skill sometimes produces Wool, which gives you a steady cloth option while you explore. Its party bonus is aimed at Kingpaca, so pick Melpaca for movement and ranch output rather than an unconditional self-buff.

Rushoar

ground

An early stone-breaking mount

Wild Lv 5-13Rideable
Mining1
Partner skill
Hard Head

Can be ridden. While mounted, increases efficiency of destroying Stone by 500%.

Rushoar is one of the earliest rideable mining options. While mounted, its Hard Head partner skill increases the efficiency of destroying Stone by 500%, and it also has Mining 1 at base. Use it for a stone run or an early saddle; move to a dedicated mining worker when the base can carry the queue.

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FAQ

Frequently asked questions

What are the best early game pals in Palworld 1.0?

The strongest early picks cover three needs: carry weight and utility (Cattiva, Vixy), damage (Foxparks, Incineram, Chillet), and base work (Lifmunk, Pengullet, Tombat-tier miners). Catch a spread across those roles rather than stacking one, since your first base needs workers as much as your party needs fighters.

Which pal should I catch first in Palworld?

Cattiva. Its partner skill raises your carrying capacity, which is the single biggest early bottleneck, and it works four base jobs while you have almost no other pals. Grab a Foxparks for damage and a Vixy for its Pal Sphere ranch right after.

What are the best early base pals?

Lifmunk and Pengullet cover watering and handiwork immediately, Vixy and Mau generate spheres and gold from a ranch, Caprity and a planter solve food, and an early mining pal keeps ore flowing. Spread your base crew across jobs so nothing stalls.

What is the best early mount in Palworld 1.0?

Eikthyrdeer is the go-to early mount because it can double jump, opening traversal routes you cannot reach on foot, and it works lumbering at base. Direhowl and Melpaca are faster to catch if you want a ride even sooner.

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