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New gearPalworld 1.07 min read

New Equipment and Items in Palworld 1.0

Updated

The new equipment in Palworld 1.0: the Wing Pack, Plasma Multicutter, thirteen new weapons, a sixth weapon slot, Ancient armor, and the schematic crafting rework.

Palworld 1.0 adds gear at every stage instead of saving all thirteen weapons for the level cap. The Primitive Sword starts the new route at Technology level 17, the Metal Bat and level-54 utility upgrades fill the middle, Soralite equipment takes over from levels 67 to 73, and Paloxite weapons carry the final stretch to level 80.

The practical priority is not simply crafting the weapon with the largest Attack field. Attack values are tuned for different weapon families, while fire rate, projectile behavior, reloads, area coverage and special mechanics are separate. Use the table as an exact blueprint reference, then choose a weapon for the range and job you actually need.

01

The 1.0 equipment expansion at a glance

13
New weapons
Levels 17 through 80
44
New accessories
Now crafted from schematics
6
Weapon slots
After Extra Weapon Holster 2
10
Sphere tiers
Sol and Ancient added on top
02

A sensible unlock path

At levels 17 and 40, the Primitive Sword and Metal Bat are inexpensive melee options. Level 54 is the quality-of-life breakpoint: Plasma Multicutter combines ore and wood gathering and works while riding, while Extra Weapon Holster 2 adds the second extra slot and raises the equipped total to six. The older Extra Weapon Holster at level 27 adds the first extra slot; it is not the new sixth-slot unlock.

From level 67, build around whichever resource region you can sustain. Mechanical Bow through Laser Sword, plus Enhanced Lily's Spear, consume Soralite from Sunreach. Beam Scatter at level 75 is the crossover recipe and needs both Soralite and Paloxite. Drone Launcher, Plasma Rifle and Beam Launcher then move the bottleneck to World Tree Paloxite and Ancient Civilization Cores. The level-80 Wing Pack also needs Paloxite, so reserve six ingots if personal flight matters more than the final weapon upgrade.

03

All 13 new weapons with exact standard recipes

These are the lowest-rarity legal weapon rows in the v1.0 dataset. Most weapons also have stronger schematic variants with different stats and costs. Attack is a raw item field, not comparable DPS across weapon families.

WeaponLv.AttackMagazineDurabilityRecipe
Mechanical Bow6720,00012,00040 Soralite Ingot, 20 Carbon Fiber, 200 Paldium Fragment, 3 AI Core
Combat SMG68907428,00050 Soralite Ingot, 30 Carbon Fiber, 20 Cryogenic Coolant, 4 AI Core
Prototype Shotgun691,167126,00060 Soralite Ingot, 40 Carbon Fiber, 5 Thermal Core, 5 AI Core
Heavy Assault Rifle701,615305,500100 Soralite Ingot, 50 Carbon Fiber, 30 Bio Battery, 5 AI Core
Tactical Grenade Launcher726,722880080 Soralite Ingot, 15 Corrosive Solvent, 5 Thermal Core, 5 AI Core
Laser Sword732,000None1,20050 Soralite Ingot, 250 Paldium Fragment, 30 Bio Battery, 3 AI Core
Beam Scatter755083095050 Paloxite Ingot, 50 Soralite Ingot, 5 AI Core, 5 Ancient Civilization Core
Drone Launcher77200None6,50070 Paloxite Ingot, 40 World Tree Holy Water, 8 AI Core, 5 Ancient Civilization Core
Plasma Rifle781,8603825,00080 Paloxite Ingot, 50 Bio Battery, 8 AI Core, 7 Ancient Civilization Core
Beam Launcher8014,000None3,500100 Paloxite Ingot, 50 Bio Battery, 10 AI Core, 10 Ancient Civilization Core
Primitive Sword17180None5002 Wooden Board, 15 Stone, 15 Ingot
Metal Bat40500None50030 Hardwood, 20 Refined Ingot
Enhanced Lily's Spear681,200None60020 Paldium Fragment, 30 Soralite Ingot, 20 High Quality Cloth, 20 High Quality Wooden Board
04

Utility gear worth planning materials for

Wing Pack and Extra Weapon Holster 2 use Ancient Technology points. Their companion fuel and the Plasma Multicutter use ordinary Technology points.

ItemLv.Unlock trackRecipe
Plasma Multicutter54Technology50 Pal Metal Ingot, 50 Plasteel, 30 Bio Battery, 10 Computer, 10 Cryogenic Coolant
Extra Weapon Holster 254Ancient Technology40 High Quality Wooden Board, 100 Fiber, 40 Leather, 20 Carbon Fiber
Wing Pack80Ancient Technology30 Paldium Fragment, 6 Paloxite Ingot, 20 AI Core, 20 Thermal Core, 10 Ancient Civilization Core
Wing Cell80Technology10 Mythical Wood, 20 Crude Oil
05

Wing Pack and Plasma Multicutter

The Wing Pack occupies the glider slot and consumes Wing Cells to provide free-direction flight without using a party slot for a flying Pal. Both recipes unlock at level 80. The pack is the expensive one-time craft; each fuel craft costs 10 Mythical Wood and 20 Crude Oil, so make the recurring fuel supply part of the decision before spending 20 AI Cores on the pack.

The Plasma Multicutter is the earlier utility win. It handles ore and wood and can be used while riding, letting a gathering route keep moving instead of forcing a dismount at every node. Its level-54 recipe is still substantial, but it does not compete for the Soralite and Paloxite required by the late weapon ladder.

06

Ancient defensive set

Standard Technology crafts. Ancient Helm and Ancient Armor have stronger schematic variants; the rows below keep the ordinary unlock and recipe boundary clear.

ItemLv.DefenseShieldDurabilityRecipe
Ancient Helm68500None25,00020 Soralite Ingot, 2 AI Core
Ancient Armor68800None25,00030 Soralite Ingot, 3 AI Core
Ancient Shield71None2,20022,00050 Ancient Civilization Parts, 250 Paldium Fragment, 30 Soralite Ingot, 5 AI Core, 30 Ancient Civilization Core
07

The accessory overhaul

How accessories are obtained and upgraded changed in 1.0.

How you get an accessory
Before 1.0
Drops as a finished item
In 1.0
Craft it from a schematic
Upgrade suffixes
Before 1.0
+1 / +2 tiers
In 1.0
Removed; old +0 performance raised to former +2
Schematic sources
Before 1.0
Not applicable
In 1.0
Treasure chests, Ancient Ruins, oil rigs and more
08

Forty-four new accessories

Accessories are now crafted from schematics that can appear at low rates in treasure chests, Ancient Ruins, large-scale oil rigs and other reward pools. Pocketpair removed the old +1 and +2 suffix system and raised existing +0 accessory performance to the former +2 level.

That does not mean every accessory name has only one possible version. The current item set includes named and schematic variants, including multiple Air Walker marks. Treat the overhaul as removal of the old universal +1/+2 ladder, not a promise that every newly crafted accessory is automatically the strongest member of its family. Pocketpair highlights support batons, Air Walker movement effects and multi-effect accessories as the new build choices.

09

Disposable Implants

Disposable Implants are consumed at the operating table. The normalized release data exposes 11 implant consumables with direct player-stat increases: Remedy and Elixir pairs for Attack, Max HP, Max Stamina, Carry Weight and Work Speed, plus the Life Crystal for Max HP. The values below are the harvested stat fields, not estimated percentages.

10

All datamined implant consumables

All 11 normalized v1.0 implant rows and their direct stat deltas.

ImplantEffect
Might RemedyAttack +1
Might ElixirAttack +2
Vital RemedyMax HP +1
Vital ElixirMax HP +2
Life CrystalMax HP +1
Stamina RemedyMax Stamina +1
Stamina ElixirMax Stamina +2
Burden RemedyCarry Weight +1
Burden ElixirCarry Weight +2
Speed RemedyWork Speed +1
Speed ElixirWork Speed +2
11

New ores, relics and consumables

Soralite is exclusive to Sunreach and Paloxite is exclusive to the World Tree. Soralite feeds the level 67 to 75 weapon run; Paloxite feeds the final weapons, Wing Pack and other endgame crafts. The official equipment notes establish those region boundaries, but do not say that both ores use the same extraction requirement, so this guide does not invent one.

The World Tree also yields Ancient Civilization Relics that a special device converts into crafting and enhancement items. Nutrient temporarily stops hunger loss for a Pal or player, while Ancient Pal Manuscripts can now be turned into Training Manuals. Those materials make the new regions part of an upgrade loop rather than one-time story destinations.

12

Two new sphere tiers on top

The normalized dataset tracks 10 sphere tiers by capture power, from the Pal Sphere to Ancient Sphere. Sol and Ancient are the two v1.0 additions at the top.

SphereCapture power
Pal Sphere7
Mega Sphere14
Giga Sphere20
Hyper Sphere26
Ultra Sphere33
Legendary Sphere38
Ultimate Sphere44
Exotic Sphere48
Sol Sphere58
Ancient Sphere64
13

Use capture power as an input, not a guarantee

The current sphere table runs from Pal Sphere at 7 capture power to Ancient Sphere at 64. Higher capture power improves a modeled capture estimate against difficult targets, but it is not a standalone real-chance percentage. Target level, the Pal's capture correction, Lifmunk Effigies, status and other model inputs still matter. The calculator labels the result as an estimate because the complete v1.0 probability routine has not been reconstructed from the executable.

14

Turn the data into a loadout

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FAQ

Frequently asked questions

What is the Wing Pack in Palworld 1.0?

The Wing Pack is a level-80 Ancient Technology glider that consumes Wing Cells for free-direction flight without a flying Pal. Its recipe needs 30 Paldium Fragments, 6 Paloxite Ingots, 20 AI Cores, 20 Thermal Cores and 10 Ancient Civilization Cores.

How many new weapons are in Palworld 1.0?

There are 13. Their ordinary unlocks span level 17 through level 80, with Soralite weapons beginning at level 67 and Paloxite weapons beginning at level 75. Most also have stronger schematic variants.

How do I unlock the sixth weapon slot?

Craft Extra Weapon Holster 2 from the level-54 Ancient Technology tree. The older Extra Weapon Holster at level 27 adds the first extra slot; Extra Weapon Holster 2 adds another and brings the total to six.

How do accessories work in Palworld 1.0?

Accessories are crafted from schematics instead of dropping as finished items. The old universal +1 and +2 suffix ladder was removed and old +0 performance was raised to the former +2 level, although named and schematic variants can still exist within an accessory family.

What do Disposable Implants do in Palworld?

They are consumed at the operating table. The normalized release dataset has 11 implant consumables that directly increase Attack, Max HP, Max Stamina, Carry Weight or Work Speed.

What are Soralite and Paloxite in Palworld 1.0?

Soralite and Paloxite are new region-exclusive ores. Soralite comes from Sunreach and supplies the first late-game weapon run; Paloxite comes from the World Tree and supplies the final weapons, Wing Pack and other endgame recipes.

Are there new Pal Spheres in Palworld 1.0?

Yes. Sol Sphere and Ancient Sphere extend the normalized lineup to 10 tiers, with capture-power values of 58 and 64. Capture power is one input to the site's modeled estimate, not a guaranteed catch percentage.