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Aegis Wall

Updated

Shorten shield downtime, cut shield damage and layer conditional recovery.

Silvegis anchors this defensive party by shortening shield-regeneration delay and reducing damage taken by the shield. Lapiron adds Defense only while you sprint, Warsect rewards five quick melee hits with a barrier, Teafant supplies a cooldown-limited emergency heal, and Celesdir regenerates Health between fights. It is layered mitigation with explicit conditions, not a promise of invulnerability.

Your five-slot partyReady to load
SilvegisShield core
LapironSprint defense
WarsectMelee barrier
TeafantPanic heal
CelesdirSustain
Core slots load at rank 1; use the open slots and rank controls to adapt the party.
5Party members
6Effects surfaced
5Max partner rank
1.0Dataset synced
// 01

The lineup

5 core members

Every slot has a job. The cards below show the exact synergy, its rank range, who it affects, and a mapped route to recruiting that pal.

Shield core01
Silvegis 2 effects

Reduces shield-regeneration delay by 30% to 60% and shield damage by 65% to 80%.

  • Shield Regeneration Delay Reduction30% 60%YouUnique effect · does not stack
  • Shield Damage Reduction65% 80%YouUnique effect · does not stack
Recruitment route

Catch it in the wild. Only spawns on the World Tree region.

Sprint defense02
Lapiron 1 effect

Raises trainer Defense by 50% to 65%, but only while the trainer is sprinting.

  • Defense While Sprinting50% 65%YouUnique effect · does not stack
Recruitment route

Catch it in the wild. Spawns at levels 63 to 66 across 38 points on the main island.

Melee barrier03
Warsect 1 effect

Generates a 5% to 9% barrier after five melee hits land within five seconds.

  • Melee Barrier Strength5% 9%YouUnique effect · does not stack
Recruitment route

Catch it in the wild. Spawns at levels 34 to 38 across 10 points on the main island.

Panic heal04
Teafant 1 effect

Below 30% Health, restores 20% to 40% Health, then enters a 120-second cooldown.

  • Emergency Health Recovery20% 40%YouUnique effect · does not stack
Recruitment route

Catch it in the wild. Spawns at levels 2 to 9 across 216 points on the main island.

Sustain05
Celesdir 1 effect

Outside combat, regenerates 0.15% to 0.75% Health per second for its normalized trainer/source-Pal target.

  • Health Regeneration per Second0.15% 0.75%You and palUnique effect · does not stack
Recruitment route

Catch it in the wild. Spawns at levels 54 to 68 across 1631 points on the main island.

// 02

Condensation scaling

Rank 1 → Rank 5

Compare every surfaced partner effect at base rank and full condensation. Effects marked Unique can still scale by rank, but duplicate carriers do not stack.

Pal / rolePartner effectAffectsRank 1Rank 5
SilvegisShield core
Shield Regeneration Delay ReductionUniqueYou30%60%
SilvegisShield core
Shield Damage ReductionUniqueYou65%80%
LapironSprint defense
Defense While SprintingUniqueYou50%65%
WarsectMelee barrier
Melee Barrier StrengthUniqueYou5%9%
TeafantPanic heal
Emergency Health RecoveryUniqueYou20%40%
CelesdirSustain
Health Regeneration per SecondUniqueYou and pal0.15%0.75%
Values verified against current partner-skill rank curves

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FAQ

Frequently asked questions

Why is Silvegis the shield core in this party?

Its Aegis Shield carries both shield-regeneration delay reduction and shield-damage reduction in the current data. That makes it the direct shield specialist here; the other slots add sprinting Defense, a melee-triggered barrier and recovery rather than duplicating its two effects.

Can all five defensive effects be active together?

They are separate effects, but several are conditional. Lapiron needs the trainer to be sprinting, Warsect needs five melee hits within five seconds, Teafant triggers only below 30% Health and then has a 120-second cooldown, and Celesdir regenerates only outside combat. Silvegis is the always-relevant shield layer while it remains in party.