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Fire element team

Fire Team Template

Updated

Layer Fire-Pal Attack, Defense and weak-point damage around a reliable Burn core.

This editable Fire starting party for Palworld 1.0 combines three element-support jobs with a two-Pal Burn loop. Kelpsea Ignis and Rooby strengthen every Fire Pal in the party, while Finsider Ignis rewards attacks only when the enemy is weak to Fire. Renjishi supplies Burn for the player's attacks, and Jormuntide Ignis turns that status into conditional damage for the player and Pals. Keep the support trio when you want the full element package; replace a field slot when travel, wave clearing or a different status plan matters more.

Your five-slot partyReady to load
Kelpsea IgnisParty attack support
RoobyParty defense support
Finsider IgnisWeak-point / carry support
RenjishiBurn setup
Jormuntide IgnisBurn payoff / field attacker
Core slots load at rank 1; use the open slots and rank controls to adapt the party.
5Party members
5Effects surfaced
5Max partner rank
1.0Dataset synced
// 01

The lineup

5 core members

Every slot has a job. The cards below show the exact synergy, its rank range, who it affects, and a mapped route to recruiting that pal.

Party attack support01
Kelpsea Ignis 1 effect

Keep Kelpsea Ignis in any party slot. Lava Spout raises the Attack of every Fire Pal by 15-30%; duplicate copies do not stack. Its Flame Organ drop is ranch utility, not another combat bonus.

  • Fire Pal Attack15% 30%Fire PalsUnique effect · does not stack
Recruitment route

Catch it in the wild. Spawns at levels 20 to 35 across 50 points on the main island.

Party defense support02
Rooby 1 effect

Tiny Spark raises the Defense of every Fire Pal by 15-30% while Rooby is in the party. A second Rooby does not add another copy; its Flame Organ clause belongs to Ranch work.

  • Fire Pal Defense15% 30%Fire PalsUnique effect · does not stack
Recruitment route

Catch it in the wild. Spawns at levels 4 to 14 across 182 points on the main island.

Weak-point / carry support03
Finsider Ignis 1 effect

Ember Chamber raises the player's and Pals' Fire damage by 25-40% only against a Fire-weak target. It also cuts weapon weight by 60-100%, useful loadout capacity but not additional Fire damage.

  • Fire Weak-Point Damage25% 40%You + Fire PalsUnique effect · does not stack
Recruitment route

Breed from mapped starters in 1 step. Breed Gobfin Ignis + Finsider for Finsider Ignis.

Burn setup04
Renjishi 1 effect

Activate Renjishi before committing the damage window. The player's attacks inflict Burn level 2 at rank 1 through level 6 at rank 5; this is a status-strength curve, not a percent damage bonus.

  • Burn InflictionLv 2 Lv 6YouUnique effect · does not stack
Recruitment route

Catch it in the wild. Only spawns on the World Tree region.

Burn payoff / field attacker05
Jormuntide Ignis 1 effect

Jormuntide Ignis has 130 base Attack and raises the player's and Pals' damage to Burning enemies by 50-65%. It also nullifies lava damage for the trainer; neither effect activates the weak-point bonus on a target without a Fire weakness.

  • Damage vs Burning Targets50% 65%You + PalsUnique effect · does not stack
Recruitment route

Catch it in the wild. Spawns at levels 66 to 67 across 21 points on the main island.

// 02

Condensation scaling

Rank 1 → Rank 5

Compare every surfaced partner effect at base rank and full condensation. Effects marked Unique can still scale by rank, but duplicate carriers do not stack.

Pal / rolePartner effectAffectsRank 1Rank 5
Kelpsea IgnisParty attack support
Fire Pal AttackUniqueFire Pals15%30%
RoobyParty defense support
Fire Pal DefenseUniqueFire Pals15%30%
Finsider IgnisWeak-point / carry support
Fire Weak-Point DamageUniqueYou + Fire Pals25%40%
RenjishiBurn setup
Burn InflictionUniqueYouLv 2Lv 6
Jormuntide IgnisBurn payoff / field attacker
Damage vs Burning TargetsUniqueYou + Pals50%65%
Values verified against current partner-skill rank curves
// 03

Alternates and flex picks

2 viable swaps

Keep the build's identity while adapting the lineup to the pals you own or the encounter ahead.

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FAQ

Frequently asked questions

How do I play this Fire team template?

Keep Kelpsea Ignis, Rooby and Finsider Ignis in the party, activate Renjishi to apply Burn with player attacks, then field Jormuntide Ignis during the Burning-target damage window. Finsider Ignis adds its combat bonus only when the enemy is also weak to Fire.

Are Burn damage and Fire weak-point damage the same bonus?

No. Jormuntide Ignis checks whether the enemy is Burning; Finsider Ignis checks whether the enemy is weak to Fire. One condition can be true without the other, so the page keeps the two multipliers separate and never promises both in every matchup.

Which Fire slots are flexible?

Renjishi and Jormuntide Ignis form the Burn field core and are the first slots to change when you want another plan. Ghangler Ignis adds self-only mounted travel in a Fire/Water party, while Blazamut rewards sustained wave clearing with a short active-Pal buff after each defeat.