Adds 1 to 5 capture levels only when the throw earns a back bonus.
- Back-Bonus Capture LevelLv 1 → Lv 5YouUnique effect · does not stack
Catch it in the wild. Spawns at levels 11 to 12 across 159 points on the main island.

Updated
Choose a back, Freeze or Ivy setup, then target passives and preserve spheres.
This party is a capture toolbox, not five additive bonuses. Wispaw rewards a back-bonus throw, Muffly raises capture level against Frozen Pals, and Souffline does the same against Ivy-Covered Pals. Pick the setup your target and status skills support; this guide does not assume those capture-level bonuses stack. Yakumo influences eligible passive rolls on Pals you capture, while Katress can prevent a thrown sphere from being consumed.
Every slot has a job. The cards below show the exact synergy, its rank range, who it affects, and a mapped route to recruiting that pal.
Adds 1 to 5 capture levels only when the throw earns a back bonus.
Catch it in the wild. Spawns at levels 11 to 12 across 159 points on the main island.
Adds 1 to 5 capture levels while the target is Frozen.
Catch it in the wild. Spawns at levels 15 to 65 across 340 points on the main island.
Adds 1 to 5 capture levels while the target is Ivy-Covered.
Catch it in the wild. Spawns at levels 63 to 69 across 55 points on the main island.
While fighting alongside you, gives captured Pals a 15% to 30% chance to share one of Yakumo's eligible Passive Skills; some passives are excluded.
Catch it in the wild. Spawns at levels 40 to 56 across 67 points on the main island.
Gives each thrown sphere a 10% to 50% chance not to be consumed; it does not refund a sphere after the fact.
Catch it in the wild. Spawns at levels 20 to 46 across 675 points on the main island.
Compare every surfaced partner effect at base rank and full condensation. Effects marked Unique can still scale by rank, but duplicate carriers do not stack.
| Pal / role | Partner effect | Affects | Rank 1 | Rank 5 |
|---|---|---|---|---|
| Back-Bonus Capture LevelUnique | You | Lv 1 | Lv 5 | |
| Frozen-Target Capture LevelUnique | You | Lv 1 | Lv 5 | |
| Ivy-Covered Capture LevelUnique | You | Lv 1 | Lv 5 | |
| Matching Passive Chance | You | 15% | 30% | |
| Sphere Non-Consumption ChanceUnique | You | 10% | 50% |
Keep the build's identity while adapting the lineup to the pals you own or the encounter ahead.
First decide whether a back bonus, Freeze or Ivy-Covered setup is easiest for the target. Weaken it with Mercy Hit or a Ring of Mercy so the setup cannot accidentally finish the Pal, apply the chosen condition, then throw. Keep Yakumo actively fighting only when you are hunting one of its eligible Passive Skills.
The current data proves three separate condition checks but does not prove that their capture-level bonuses combine on one throw. Treat them as route choices and use the in-game targeting percentage to compare a back bonus, Freeze and Ivy-Covered against the same target.
No. Katress gives a thrown sphere a chance not to be consumed. That is preservation at throw time, not a guaranteed refund after a failed capture.
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